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22glu Module

The glu module provides functions of GLU library.

22.1Module Function

glu.gluBeginCurve
glu.gluBeginCurve(nurb:glu.Nurbs):void {block?}

glu.gluBeginPolygon
glu.gluBeginPolygon(tess:glu.Tesselator):void {block?}

glu.gluBeginSurface
glu.gluBeginSurface(nurb:glu.Nurbs):void {block?}

glu.gluBeginTrim
glu.gluBeginTrim(nurb:glu.Nurbs):void {block?}

glu.gluBuild1DMipmaps
glu.gluBuild1DMipmaps(target:number, internalFormat:number, width:number, format:number, type:number, data:array:nomap)

glu.gluBuild1DMipmapsFromImage
glu.gluBuild1DMipmapsFromImage(target:number, internalFormat:number, image:image)

glu.gluBuild2DMipmaps
glu.gluBuild2DMipmaps(target:number, internalFormat:number, width:number, height:number, format:number, type:number, data:array:nomap)

glu.gluBuild2DMipmapsFromImage
glu.gluBuild2DMipmapsFromImage(target:number, internalFormat:number, image:image)

glu.gluCylinder
glu.gluCylinder(quad:glu.Quadric, base:number, top:number, height:number, slices:number, stacks:number):void

glu.gluDeleteNurbsRenderer
glu.gluDeleteNurbsRenderer(nurb:glu.Nurbs):void

glu.gluDeleteQuadric
glu.gluDeleteQuadric(quad:glu.Quadric):void

glu.gluDeleteTess
glu.gluDeleteTess(tess:glu.Tesselator):void

glu.gluDisk
glu.gluDisk(quad:glu.Quadric, inner:number, outer:number, slices:number, loops:number):void

glu.gluEndCurve
glu.gluEndCurve(nurb:glu.Nurbs):void

glu.gluEndPolygon
glu.gluEndPolygon(tess:glu.Tesselator):void

glu.gluEndSurface
glu.gluEndSurface(nurb:glu.Nurbs):void

glu.gluEndTrim
glu.gluEndTrim(nurb:glu.Nurbs):void

glu.gluErrorString
glu.gluErrorString(error:number)

glu.gluGetNurbsProperty
glu.gluGetNurbsProperty(nurb:glu.Nurbs, property:number, data:array@float:nomap):void

glu.gluGetString
glu.gluGetString(name:number)

glu.gluGetTessProperty
glu.gluGetTessProperty(tess:glu.Tesselator, which:number, data:array@double:nomap):void

glu.gluLoadSamplingMatrices
glu.gluLoadSamplingMatrices(nurb:glu.Nurbs, model:array@float:nomap, perspective:array@float:nomap, view:array@int32:nomap):void

glu.gluLookAt
glu.gluLookAt(eyeX:number, eyeY:number, eyeZ:number, centerX:number, centerY:number, centerZ:number, upX:number, upY:number, upZ:number):void

glu.gluNewNurbsRenderer
glu.gluNewNurbsRenderer()

glu.gluNewQuadric
glu.gluNewQuadric()

glu.gluNewTess
glu.gluNewTess()

glu.gluNextContour
glu.gluNextContour(tess:glu.Tesselator, type:number):void

glu.gluNurbsCallback
glu.gluNurbsCallback(nurbs:glu.Nurbs, which:number, func:function)

glu.gluNurbsCallbackData
glu.gluNurbsCallbackData(nurb:glu.Nurbs, userData):void

glu.gluNurbsCallbackDataEXT
glu.gluNurbsCallbackDataEXT(nurb:glu.Nurbs, userData):void

glu.gluNurbsCurve
glu.gluNurbsCurve(nurb:glu.Nurbs, knots:array@float:nomap, stride:number, control:array@float:nomap, order:number, type:number):void

glu.gluNurbsProperty
glu.gluNurbsProperty(nurb:glu.Nurbs, property:number, value:number):void

glu.gluNurbsSurface
glu.gluNurbsSurface(nurb:glu.Nurbs, sKnots:array@float:nomap, tKnots:array@float:nomap, sStride:number, tStride:number, control:array@float:nomap, sOrder:number, tOrder:number, type:number):void

glu.gluOrtho2D
glu.gluOrtho2D(left:number, right:number, bottom:number, top:number):void

glu.gluPartialDisk
glu.gluPartialDisk(quad:glu.Quadric, inner:number, outer:number, slices:number, loops:number, start:number, sweep:number):void

glu.gluPerspective
glu.gluPerspective(fovy:number, aspect:number, zNear:number, zFar:number):void

glu.gluPickMatrix
glu.gluPickMatrix(x:number, y:number, delX:number, delY:number, viewport:array@int32:nomap):void

glu.gluProject
glu.gluProject(objX:number, objY:number, objZ:number, model:array@double:nomap, proj:array@double:nomap, view:array@int32:nomap, winX:array@double:nomap, winY:array@double:nomap, winZ:array@double:nomap)

glu.gluPwlCurve
glu.gluPwlCurve(nurb:glu.Nurbs, data:array@float:nomap, stride:number, type:number):void

glu.gluQuadricCallback
glu.gluQuadricCallback(quad:glu.Quadric, which:number, func:function:nil):void

glu.gluQuadricDrawStyle
glu.gluQuadricDrawStyle(quad:glu.Quadric, draw:number):void

glu.gluQuadricNormals
glu.gluQuadricNormals(quad:glu.Quadric, normal:number):void

glu.gluQuadricOrientation
glu.gluQuadricOrientation(quad:glu.Quadric, orientation:number):void

glu.gluQuadricTexture
glu.gluQuadricTexture(quad:glu.Quadric, texture:boolean):void

glu.gluScaleImage
glu.gluScaleImage(imageIn:image, wOut:number, hOut:number)

glu.gluSphere
glu.gluSphere(quad:glu.Quadric, radius:number, slices:number, stacks:number):void

glu.gluTessBeginContour
glu.gluTessBeginContour(tess:glu.Tesselator):void {block?}

glu.gluTessBeginPolygon
glu.gluTessBeginPolygon(tess:glu.Tesselator, polygon_data):void {block?}

glu.gluTessCallback
glu.gluTessCallback(tess:glu.Tesselator, which:number, func:function):void

glu.gluTessEndContour
glu.gluTessEndContour(tess:glu.Tesselator):void

glu.gluTessEndPolygon
glu.gluTessEndPolygon(tess:glu.Tesselator):void

glu.gluTessNormal
glu.gluTessNormal(tess:glu.Tesselator, valueX:number, valueY:number, valueZ:number):void

glu.gluTessProperty
glu.gluTessProperty(tess:glu.Tesselator, which:number, data:number):void

glu.gluTessVertex
glu.gluTessVertex(tess:glu.Tesselator, location:array@double:nomap, vertex_data):void

glu.gluUnProject
glu.gluUnProject(winX:number, winY:number, winZ:number, model:array@double:nomap, proj:array@double:nomap, view:array@int32:nomap, objX:array@double:nomap, objY:array@double:nomap, objZ:array@double:nomap)


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